Death Stranding Director s Cut in Test: Better than the original?

Test Conclusion

Test note

1.2

very good

In terms of content, Death Stranding has not lost anything from his fascination in Director s Cut. On the contrary, due to the again improved graphic, the significantly reduced loading times, the great adaptation to the dualSense controller and small but meaningful story supplements it feels more accessible in total and creates an even better flow. But also PS4 players who pretended first and foremost the approximately 50-hour main story, spend many entertaining hours after the 10 euros expensive update. The main reason for this is the cloud-based import function for the PS4 score. On the other hand, the fact that the numerous new gadgets - everyone progressed buddy-bot, cargo catap, jumping ramps, stabilizers and maser rifles - the tick still facilitates open co-missions as well as the endgame. On the other hand, the racetrack feature acts like an attached gimmick. Too bad that developers could not realize raytracing and protagonist SAM continues to have direct access to a music player on his long marke. Apart from that: unconditional buy recommendation!

Read product reviews at Amazon

Per

Sharper graphic, higher frame rate, shorter loading times, optimized interface Successful use of the peculiarities of the dualSense controller Score from the PS4 version can be taken over Brand new, extremely practical gadgets (budget-bot, cargo catapult, jumping ramps etc.) New weapons, missions, pieces of music and melee maneuvers Shooting range with more than two dozen challenges Repeat already created boss fighting is possible All contents of the PC version are on board

Contra

Smaller restrictions in the score takeover Still no music player on the go Fun racetrack, you want to indebitate not so right

to offer

To the offer at Amazon to the offer at Idealo

Death Stranding is undoubtedly the most unusual game, the Metal Gear erfinder Hideo Kojima has so far delivered. Because where else is one of the role of a freight messenger, which accompanies an unborn baby a path across from a postalapocalypal America to unite this? An America that somehow looks like Iceland and in which people have withdrawn in underground bunkers in order not to get caught by mysterious beings from the Deadworld or to be taken by the so-called period. A rain that makes almost everything he touches rapidly.

The story of Death Stranding may sound completely crazy, but technically it is already staged in the PlayStation-4-version excellently, offers refreshingly different gameplay and creates it again and again to spend the player emotionally, surprise and bring to thinking. Wage the effort for the makers of Kojima Productions: Meanwhile, Death Stranding has already sold across platform worldwide more than five million times.

Better graphic, but no raytracing

With the Director s Cut, publishers Sony brings the end time blockbuster for the first time on the PlayStation 5 - for new buyers for the price of around 50 euros. Whoever has the PS4 version already pays an upgrade fee of 10 euros. However, in view of the numerous technical and substantive innovations, it justifies justified. First of all: Depending on the user preference, the optics now radiates either in native 4K resolution (quality mode) or with particularly liquid 60 frames per second at a 4K scaled resolution (performance mode). Both options are cleanly implemented, great playable and offer full HDR support.

There is also a thumbs up for the widescreen mode connected at any time, which displays the game world in aspect ratio 21: 9 and thus ensures significantly more overview, especially in struggles. In return, however, take - if you do not use a widescreen screen - black bars on the upper and lower edge of the picture. However, the developers did not succeed RayTracing. However, it can not be ruled out that you still retrofit this graphic delicacies in the future.

Pillfast loading times, great vibration effects

For this purpose, PS5 buyers look forward to partly dramatically shortened loading times (for example when using the speed break function) and a very competent integration of the dualSense controller. For example, protagonist Sam Porter Bridges (embodied by US actor Norman Reedus) begins to race, the controller vibrates alternately and matches the beat of its steps left and right. He fires a weapon, then the adaptive triggers produce different resistors depending on the weapon model - and so on. Great!

Also, the 3D sound optimized for Sony s Tempest Engine also enthusiastically: whether screaming GDS or crimping mule package triberies - enemy activities can now be placed even better. And not only: Kojima Productions improves smaller details of the user interface, which is noticeable, among other things, in the interaction with the surrounding map.

Speed ​​up properly

For this purpose, a whole truckload joins for content supplements. Thus, Kojima and his team include new story missions, which make the relationships even clearer in complex history and integrate clever into the gameplay. For example, you will discover a subterranean factory that reveals more about the background of the freightbotin fragile. Keyword Fragile: This is how one of a total of eight new pieces of music is called unlocked in the story course and with which Kojima is upgrading the already famous soundtrack anyway.

You should not ignore the many new tools, the SAMS welding freight messenger job much more enjoyable. Starting with stabilizatory jacks, the jumps from high altitude elegant cushions, over jumping ramps for vehicles to cargo catapults, with which they are easy to shoot over enemy areas, impassable terrain or tearing rivers - Kojima & Co. have come up with a lot.

A really cool guy is also the buddy-bot: once unlocked, he follows Sam on a step and passes through the game world and drags loads of up to 800 kilograms - either also Sam himself, if that wants to rest and enjoy the view. So that the game balance does not get out of the joints, the helper due to its construction, however, has difficulties in managing steep slopes and rocky terrain. In this case, you will need to change your route and pilot it through less complicated terrain.

Now also with shooting range and racetrack

New weapons, such as the electric float secreting maser rifle, may not be missing in Death Stranding Director s Cut . You try on shooting boots in the various cargo centers in peace - different training simulations included. Who depacted certain orders, also shuts off a racetrack, which then appears in the game world and SAM allows to set up new best times in different vehicles and to measure themselves as indirectly with other online players.

Sounds quite funny at first glance, but in contrast to almost all other ideas - thematically do not optimally insert themselves. Because honestly: Which hero sells the time with car racing if he actually has to save the world? Real kojima fans likely to disturb this ideas outlier but little!

Release: Death Stranding Director s Cut appears on September 24, 2021 for PlayStation 5. The game has an age release from 16 and costs in the trade about 50 euros.

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