The final version of Diablo 2 resurrected will not have an annoying bug that was happening in the beta

To give you a little context about this error present in the Diablo 2 Resurrected Test Phrases, the fact of placing traps with your killer blocked the appearance of certain types of enemies, unique monsters and elites in particular, which is useful to advance Easily through an area, but disastrous in terms of finding rare elements.

For players who still wanted to play a murderer specialized in traps, it was necessary to start by touring the area to reveal all the enemies, which are generated at a distance when you approach. It was a great waste of time.

As reported by Adam Fletcher, also known as Pezradar, the administrator of the Devil Community on Twitter, will be solved with the patch that accompanies the launch of the game on September 23.

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The community rushed to question the CM on its plans for other errors, including the NEXT HIT Always Misses (Nham), which is good, since in an interview, the developers have offered us precise technical explanations about this error, How it really works and what they have done to minimize their impact.

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