Back 4 Blood: November

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The November patch comeback 4 Blood ensures frustration. Many players throw straight. That s just no fun so.

The first huge patch for back 4 Blood since the release is there. The big November update brought a lot of changes, but the game ship of the Zombie Shooter rages. DEVS actually play your game? Will be asked, because a lot is still harder than before.

What s going on at Back 4 Blood? Although the launch of Back 4 Blood was comparatively well over the stage, not everything was perfect. A small patch had previously eliminated the coast mistakes. Now there was the first planned update and that should make relief for the most pressing problems.

Back 4 Blood - November Update Review The update brought quite a few useful supplements. So all Cleaners are playable from the beginning, the solo mode was renamed in Training and the swarm PVP mode has gotten a lot of balance adjustments to make the rounds slightly more exciting.

Especially cool and useful is that First Aid Stations now show a preview how many life points you restore. So you no longer have to puzzle what exactly a healing brings and wastes a lot of copper.

Also, some cards that were considered supervised, such as Money Grubbers were significantly generated and now grant less copper.

The complete patch notes with all the details you can see on the official back 4 blood website.

Patch has made the game even harder: However, the patch has not only brought about improvements. Thus, the faulty spawn is supposed to have been fixed by too many special zombies. The reason behind this mistake was that the game could stack the Corruption Cards. That was not displayed, but the players could probably get the card for a special zombie as the Tallboy, as a disadvantage. This then caused several tallboy spawns in a short time.

However, the first reports of the players show that the problem was not resolved. There are still very many special zombies in a short time.

Melee builds became hard generated: Especially the popular Melee builds has caught it hard with the patch. Many of the strongest maps for the melee were attenuated. This is just a few examples of the changes you made:

Batter up: Melee damage is increased by 40% (previously by 50%). Brazen: Endurance efficiency is improved by 20% (previously 30%). Face Your Fears: Melee Kills Grant 2 temporary life points (previously 3).

Meth Head: Stamina efficiency is improved by 30% (previously 40%).

In addition, melee weapons cause less damage and less tumble damage. Special zombies are not so easily stopped by a caution.

Melee continues to be a solid alternative and a good complement to the whole team. However, the carpenter will now be much more common to the ground and suffer much more trauma damage. He relies on stronger to the help of his team members.

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What was still generated? In addition to the adjustments mentioned in the official patch notes, it seems to have given a number of undocumented changes. Thus, players report that shots from the sniper rifle no longer slow down or stumble the special zombies.

At the same time, the trauma damage to the players were evidently increased, making encounters with special infected even more fatal.

Community is angry: Players in the Subreddit of Back 4 Blood are extremely dissatisfied with the update. Especially some troubleshooting, such as the spawn of special zombies, encourages many mad, as it does not work. Basically, many the game now feel even harder and have no desire to try at nightmare mode.

Only another patch seems to be able to obtain relief here — which hopefully comes soon.

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