LOL: The error of thousands of players with K'sante who is ruining the champion's premiere

The new champions that arrive at League of Legends They usually do it with a very reduced victorious rate. The first days after the premiere of a character the players are more likely to make all kinds of mistakes. It is easy to be wrong with objects or not to understand the mechanics. After all, dominating a hero requires a lot of time. It is something that we have seen again that K’Santa has reached the invoked crack. However, and although we do not want to sin alarmists, the truth is that the situation with the new champion has been particularly problematic .

The error with K’Santa who is condemning thousands of players

The first day of K’Santa in League of Legends has been summarized in a Victories rate of 38.9%. We want to insist that this data is not yet particularly worrying because we have already lived many champions premieres, and we know that it will improve over the days, although it may need a small impulse. The problem, however, is that part of these bad numbers are motivated by a very easy reality to understand: many players have not even stopped to look how the champion works before taking the ranked.

K'Sante:

If we take a look at the statistics harvested by the new champion during the time after its launch, we can observe how in one in four games the players decide to sabotage themselves. That is approximately the number of times that, in proportion, players choose conqueror as main rune. A selection that not only does not help the character, but demonstrates a great lack of understanding of its operation. Something less repeated, although even more serious, is the use of mythical objects focused on damage. In this sense, the most common stumbling is with the divine heartbreaking .

The problem of these two options is that they focus on contributing attack damage, a statistic that offers void to K’Santa . Only two champion skills climb based on attack damage in their normal form. The Q (ntoofazos) and the R (with everything) increase their damage in an amount equivalent to 40% of AD. It is a very low amount that gives rise to paradoxical situations. One of the most obvious is the damage we get with an activation of the Q is higher if we have two cloth armor in our inventory that if we equip ourselves with a couple of long swords.

Given the circumstances, betting on runes or objects that increase our damage is a very bad decision. We simply cannot value this statistic because K’Santa's skills kit is designed in such a way that you have to buy a lot of armor and magical resistance. In this sense, would have been enough to take a look at the description of the spells to avoid making an error that is also repeated in all the video game ranges. Of course, it is more common in gold or silver where it happens to one in four players, but in diamond or more are one in five those that fall into the trap.

It is expected that, as the days progress, the situation is normalized. However, it is something that serves to relive an eternal debate. Should the new champions be available in qualifying games in their launch? Riot Games says it does not matter, since League of Legends players would wait for them to be in Ranks to try them for the first time. However, yes we would save these types of errors that put the games very uphill because our teammate has not even read the skills...

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